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Their playerbase must have really plummeted like with Hearthstone’s, when Auto-Chess and spin-offs became popular. reddit r/MagicArena - Traditional Draft is crazy good value, and now is the best. The players with 60%+ winrate can tout at how generous the game is, as happens on reddit - which is unrealistic for those not so fortunate. Traditional draft costs 1500 gems (no gold entry) and is even more top end skewed in rewards (with those at 0-2 wins getting punished hard) Ignoring the fact that the many players you beat will all have less stuff and wins, of course. So maybe a good draft player only needs to spend $50 to get to that point of set completion, and a really good one can theoretically do it for free. Number of drafts to reach 4X rares is around 40, and 4X mythics around 130, something in that ballpark.Įach draft costs 750 gems or 5000 gold though. Then repeat that for mythics, if you so desire. So theoretically, the best way to get 4X rare of a set is draft a whole bunch of a set, pick every rare/mythic you see, save all the boosters you earn until you reach the “critical point”, then the boosters you open will be guaranteed to fill in the rest of the rares you are missing. However, draft packs (the ones you pick from to build your deck in a draft run), don’t have any sort of duplicate protection + they are 15 cards instead of 8 from boosters. They used to have the problem of opening 5th copies of cards.īut they have duplicate protection for rare and mythics, if you open a booster pack, you are guaranteed to open a rare/mythic you don’t have 4 copies of yet. Guess I’d better look through all the Eldraine cards! I’m aware that my opinion can change on this pretty quickly if I end up playing more M20 draft or something, and once seemed like “broken” cards become less so, but when they are reliant on having specific tech answers and no counter through good play, it feels really bad to keep playing.
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I have a bias towards enjoying WAR, because a lot of the set is quite nice and usable, even beyond the 36 Planeswalkers (eg: Bolas’s Citadel), whereas M20, under the false guise of a core set, has some really broken cards, that made the resulting meta quite unfun for me. With how prevalent the community seems to gravitate towards the best synergies only for tier decks in MTG:A, well good luck. I don’t feel HS is like this, with many powerful commons and rares available. Aggro decks where you can mitigate this, become even more reliant on expensive rare lands (if you don’t want to play mono color) because you need to play stuff on curve. The way Wotc seems to design sets, versus how the playerbase uses them for constructed - I scroll through the collection and there is so much “draft chaff” that I have to ignore when building a deck, and the cards that could help make some mediocre cards playable are needed in 4X rare quantity, multiple of them, which I don’t have. I have different reasons for not enjoying MTG:A as much as Hearthstone. Yeah, I just don’t enjoy the core gameplay that much.